﻿using System;
using System.Runtime.Serialization;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Faust.Andrew.MTG.Player.Shared
{
    /// <summary>
    /// A cardID had changes such as counters or modifying text added
    /// </summary>
    [DataContract]
    public class UpdateCardAction : CardAction
    {
        /// <summary>
        /// The updated cardID
        /// </summary>
        [DataMember]
        public GameCard Card { get; set; }
    }
}
